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Building Your Event

Scoring Setup

Old World Rankings · Published 12 Jun 2026 · 5 min read

Configure battle scoring templates, VP bands, secondary objectives, soft scores, and pairing and ranking rules.

The Scoring tab (under Setup) decides how games turn into points, which extra awards you run, and how players are paired and ranked. It has three sections across the top:

  • Battle Scoring: how a game result becomes tournament points.
  • Soft Scores: painting, sportsmanship, votes and other awards.
  • Pairings / Rankings: how players are paired each round and how the final standings are decided.

Nothing here saves on its own. When you have made your changes, click Save in the bar at the top of the dashboard.

Battle Scoring

1. Pick a scoring template

Under Select Scoring Template, click the system your event uses. Matched Play is the default.

  • Matched Play: the official Old World table. The VP difference between the players gives a result from Draw (3 points each) up to Crushing Victory (6) and Crushing Defeat (0). The VP bands match your event's points size.
  • Battle March: the same 6 to 0 scale with bands sized for Battle March games.
  • 20-0 System: the VP difference maps onto a 20-point split (10-10, 11-9 and so on up to 20-0), moving one step every 250 VP.
  • Win-Loss-Draw: players still enter VP, and the higher score wins. You set the points for a win, draw and loss.

Switching template replaces the points table with that template's defaults.

2. Check the points table

For Matched Play, Battle March and 20-0, open VP Differential Chart to see or change the bands. Each row has a VP Min, VP Max, a Winner result and points, and a Loser result and points. Click Add Band for another row, or the bin icon to remove one. The Result Legend underneath explains each result code.

For Win-Loss-Draw, the Win-Loss-Draw Points card has Win, Draw and Loss boxes, plus quick buttons for 3/1/0 (Standard) and 2/1/0. Draw margin (VP) sets how close a game must be to count as a draw. 0 means only an exact tie is a draw.

3. BYE Handling

When there is an odd number of players, one player gets a BYE each round. Open BYE Handling to set:

  • Bye tournament points: the points a player gets for a BYE. The card suggests a value for your template.
  • Count a bye as: Win, Draw or Neither (points only, no win, loss or draw on their record).

4. Secondary objectives (optional)

Turn on Enable Secondary Scoring if players should score scenario or secondary objectives as well as their VP. With it off, players only enter their VP totals.

When it is on, a Secondary Objectives card appears:

  1. Click Add Secondary Objective.
  2. Pick one of the ready-made objectives listed under From Template, or Custom Objective to build your own.
  3. Open the objective to set its Name, its Type (VP adds to Victory Points before the result is worked out, BP adds bonus points on top of the result), Who Scores This?, Which rounds of the event?, When in each game? and the Scoring Style (Rubric for a checklist of items, Numeric for a single number).

To add the right objectives to each round, pick a scenario template on the Rounds tab. It adds that scenario's objectives for you. Secondary Scoring must be on for this. More detail: Secondary scoring.

Teams events: Team Scoring

For a teams event, a Team Scoring card sets how a team wins a round:

  • Combined TP: the team with the higher total points across all its games wins the round.
  • Match Wins: the team that wins most of the individual games wins the round.

TP Clamping (per round) lets you set a Floor (minimum) and Ceiling (maximum) for a team's combined points in a round. Leave them blank for no limit.

Soft Scores

Soft scores cover everything outside the game itself. Click Add Soft Score and pick a template or Custom Soft Score:

  • Painting: a checklist you (the TO) score for each army.
  • Sportsmanship: a checklist players fill in about their opponent.
  • Best Sports: players vote for their favourite opponent.
  • Best Painted: players vote for the best painted army at the event.

Open any soft score to change it. The main settings are:

  • Who Scores This?: Player Scores Opponent, Player Self Scores or TO Scores.
  • Scoring Style: Rubric, Numeric or Voting. Voting lets you set the Number of Votes and the Vote Target (All Attendees or Opponents Only).
  • Which rounds of the event?: Every round or Specific rounds.
  • Counts Toward Overall Score: off by default, so soft scores stay as separate awards. Turn it on to add them to the overall total.
  • Award Eligible: whether the category produces a winner and, optionally, an Achievement.
  • Score Per (doubles and teams only): score each player, or the team as a whole.

Drag soft scores to change their order. More detail: Soft scores and voting.

Pairings / Rankings

Most events can leave this section as it is. The Tournament Format card covers:

  • Round 1 Format: Random, Seeded (Region Ranking) or Seeded (Global Ranking). Seeded options add a Round 1 Seeding Style.
  • Rounds 2+ Format: Swiss.
  • Table Assignment: Random Tables or Ranked Tables.
  • Official Final Ranking: Best Overall (battle points plus any soft scores that count toward overall) or Best General (battle points only). This decides final placings, the podium and rankings points.

Below that, Pairing Metrics sets what Swiss pairing looks at and Event Rankings sets the tiebreakers for the final standings. Switch each one on or off and drag to set the order. Advanced Settings has the Starting Table Number and Pairing Avoidance options (same faction, subfaction, faction category, club or table). See Pairings, tiebreakers and strength of schedule.

Export

The Export button downloads your scoring setup as a file. You only need it if our support team asks for it.


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